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3 Pokémon Games That Were Denied the Love They Deserved

In the wake of a taste of world peace courtesy of Pokémon Go, it's undeniable that the monster collecting series stands as one of the most ubiquitous gaming titles in existence. Pikachu is every bit as recognizable as Disney's mascot, if not more so. The persistent pandemonium around card prices guarantees near-daily Pokémon news stories. It would be difficult to find a Pokémon game that didn't sell at least a few million units. Remarkably, fan-made Pokémon games go viral annually.

Yet in spite of that ubiquity and popularity, there are still Pokémon games that are totally overlooked. These are games that failed to receive their fair shake, or were overshadowed under the excitement of the core series. These are Pokémon games released on doomed consoles or services, or were early forays onto different formats. They're often also Pokémon games that probably would have blossomed if they had received follow-ups or contemporary re-releases. Considering these factors, this list will not be just one more recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.

Nevertheless, you may already know about these Pokémon games. So, before adjusting your spectacles and typing 'Well,' let us just agree that these are Pokémon games for those possessing discerning palates, agreed?

Pokemon Ranch: The Chill Precursor

Too many Pokémon games emphasize the battling element of the series, and not nearly enough of them highlight the ordinary aspects that would come with living with a companion. Sure, modern titles include small features like these in modern games—players may play with your monsters in camps. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a storage system to store monsters from different games. Critical reception from its launch noted Ranch was a poor if not outright hideous game. I'm not here to argue against these claims, but it compels me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.

As the name suggests, the game is set on a ranch where your personal Miis—get this—simply hang out with your pals. The activities with Pokémon were simple, and a lot of the appeal was observing what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of coexisting with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzle game as it is a life simulation.

Ranch came out long before Stardew Valley sparked the enduring trend of cozy games. It was prior to the rise of passive games, and the video playthrough normalization of viewing games you aren't actively controlling. Many never realized that Ranch's proposal to watch your critters as much as you play with them didn't mask a lack of substance. In truth, Ranch's attention to detail was so remarkable, a Twitch stream focused on broadcasting the game 24/7. The individual who operates the channel maintains that, after almost twenty years of experiencing the game, he even now has not seen everything that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008.

Pokemon Duel: The Tactical Tabletop Game Lost

Are you aware that Pokémon once had an official tabletop game with action figures? Pokémon Duel was the 2016 effort to adapt the tabletop experience in a more accessible format. Duel was also, sadly, one of Pokémon's first forays into the world of free-to-play phone games. Duel had the trappings of a gacha game where players could pay to win—and there was incentive to do so, given the slow progression for new pieces.

All of these questionable mechanics masked a sad truth: Pokémon Duel was an excellent strategy game with Duel today. "I can’t express how much I loved and miss this game," one YouTube comment reads, seven years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of complexity, approachability, game design, and features in general," another commenter declared. "I am convinced if it launched now people would be playing it more than GO and Pocket combined."

Unfortunately, Duel's initial launch was marred by server issues. Bugs, alongside Duel's scummy business model, gave people little reason to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unusual board structure made for a fantastic tactical experience for the few folks who played Duel, but that board is also a intimidating eyesore.

Pokémon: Magikarp Jump: The Silly Gem

Image from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so silly, it was verging on shitpost. And when we're dealing with a franchise where trainers venture forth with a team of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is tasked with raising the best possible version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the community love around Magikarp.

This was most apparent than in Jump's brutal random occurrences, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a wide variety of the same type of monster. I know it's not practical for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially sophisticated or profound game, but the seeds of brilliance were there. Sharply written events with unpredictable results that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when 2026 GOTY season rolls around.


With numerous core games and derivative titles, it's probable that I didn't mention that one Pokémon game you totally love but contend that too few people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokemon Pinball fondly notwithstanding argu

CW
By

Courtney Wolfe

Elena Shaw is a cloud architect and tech writer with over a decade of experience in distributed systems.

CloudInsight UK

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